Installation of SDK on Windows from sources

This section describes how to install Metavision SDK on Windows 10 from sources.

Note

If you don’t own Metavision SDK, you can still have access to the source code of the Open modules (Base, Core, Core ML, Stream, UI, and HAL), and compiling our open source project OpenEB will be enough if you plan to work only with open modules. In that case, follow the specific guide on the Installation of OpenEB.

Supported Cameras

Metavision SDK contains the source code of the Prophesee camera plugin, enabling to stream data from our event-based cameras and to read recordings of event-based data. The supported cameras are:

If you want to use a Prophesee EVK that is not in the list above, it might have been discontinued. Refer to the Prophesee EVKs Support section to find out which previous version of the SDK is supporting it.

If you own a third-party vendor event-based camera, refer to the Camera Plugin Installation page to see how it can be deployed and configured.

Required Configuration

Compilation and execution were tested on platforms that meet the following requirements:

  • Operating system: Windows 10 64-bit

  • Architecture: amd64 (a.k.a. x64)

  • Graphic card: must support OpenGL 3.0 minimum

To install the SDK on Linux, check the page Installation of SDK on Linux.

Downloading and Extracting the Source Code

To compile Metavision SDK on Windows, you will need some source code archives available in our JFrog Artifactory APT server.

To download those archives, follow those steps:

  • If you don’t have a Prophesee Microsoft Entra ID account yet, request one by completing this form

  • Ensure you are not currently logged into any other domains with a Microsoft Entra ID account besides Prophesee. To avoid conflicts, consider using a private or incognito browsing window, which will isolate your login session.

  • Connect to https://propheseeai.jfrog.io

  • Choose “SAML SSO” login type

  • Enter your Entra ID credentials. Your login should follow this format: jdoe@customers.prophesee.ai

  • You should now see something similar to:

    Prophesee JFrog Artifactory APT server
  • The source code archives can then be found at this URL or can also be retrieved by browsing the Artifacts menu (metavision-sdk-5-archives / main / sources).

  • Download the following files:

    • metavision_open_full_x.y.z.tar.gz (OpenEB)

    • metavision_sdk_advanced_sources_x.y.z.tar.gz (Advanced modules and standalone applications)

Then, extract the content of the archive metavision_open_full_x.y.tar.gz:

tar -xvf metavision_open_full_x.y.tar.gz

This will create the folder openeb-x.y.z containing OpenEB source code. The absolute path to this directory is called MV_SDK_SRC_DIR in the next sections.

Then extract the advanced source archive in MV_SDK_SRC_DIR:

tar -xvf metavision_sdk_advanced_sources_x.y.z.tar.gz -C <MV_SDK_SRC_DIR>

Upgrading Metavision

If you are upgrading Metavision from a previous version, you should first read carefully the Release Notes as some changes may impact your usage of our SDK (e.g. API updates) and cameras (e.g. firmware update might be necessary).

Then, if you have previously installed any Prophesee software, you will need to uninstall it first. Remove the folders where you installed Metavision artifacts (check both the build folder of the source code and C:\Program Files\Prophesee which is the default install path of the deployment step).

Prerequisites

System Settings

You must enable the support for long paths:

  • Hit the Windows key, type gpedit.msc and press Enter

  • Navigate to Local Computer Policy > Computer Configuration > Administrative Templates > System > Filesystem

  • Double-click the “Enable Win32 long paths” option, select the “Enabled” option and click “OK”

Development tools

To compile Metavision, you will need to install some extra tools:

Installing Dependencies

Install some dependencies with vcpkg:

  • download and extract vcpkg version 2024.04.26 as a folder referred to as VCPKG_SRC_DIR in the following sections.

  • In a command prompt, navigate to VCPKG_SRC_DIR` and launch the following commands:

    bootstrap-vcpkg.bat
    vcpkg update
    
  • Copy the vcpkg.json file located in the SDK source code at utils/windows into VCPKG_SRC_DIR:

    copy MV_SDK_SRC_DIR\utils\windows\vcpkg.json VCPKG_SRC_DIR
    
  • Finally, launch the following command that will install the dependencies:

    vcpkg install --triplet x64-windows --x-install-root installed
    

Note

If you’re using vcpkg across multiple projects or versions of OpenEB, it’s beneficial to streamline the number of vcpkg installations you manage. To achieve this, you’ll need the specific versions of the libraries required. You can find these versions by cross-referencing our vcpkg.json file with the official vcpkg repository, but for your convenience, we’ve listed them below:

  • libusb: 1.0.27

  • boost: 1.78.0

  • opencv: 4.8.0

  • dirent: 1.24.0

  • gtest: 1.14.0

  • pybind11: 2.12.0

  • glew: 2.2.0

  • glfw3: 3.4.0

  • eigen3: 3.4.0

  • hdf5: 1.14.2

  • ogre: 14.2.2

  • protobuf: 3.21.12

  • ceres: 2.1.0

You should also install FFMPEG library that is required to write videos:

Installing Python

To execute our Python Samples and use the Python API, you will need Python and some additional libraries. If you plan to use only Metavision Studio for now, you can skip this Python dependencies section.

If Python is not available on your system, install it:

  • Download the installer for one of the supported Python versions:

  • Run the installer and follow the prompt

  • Add Python install and script directories in your PATH and make sure they are listed before the WindowsApps folder which contains a Python alias launching the Microsoft Store. So, if you installed Python 3.9 in the default path, your user PATH should contain those three lines in that order:

    %USERPROFILE%\AppData\Local\Programs\Python\Python39
    %USERPROFILE%\AppData\Local\Programs\Python\Python39\Scripts
    %USERPROFILE%\AppData\Local\Microsoft\WindowsApps
    

We recommend using Python with virtualenv to avoid conflicts with other installed Python packages.

Create a virtual environment:

python -m venv C:\tmp\prophesee\py3venv --system-site-packages

When creating the virtual environment, it is necessary to use the --system-site-packages option to ensure that the SDK packages installed in the system directories are accessible. However, this option also makes your local user site-packages visible by default. To prevent this and maintain a cleaner virtual environment, you should set the environment variable PYTHONNOUSERSITE to true (which you may add to your system configuration to make it permanent):

set PYTHONNOUSERSITE=true

Finally, install the necessary dependencies:

C:\tmp\prophesee\py3venv\Scripts\python -m pip install pip --upgrade
C:\tmp\prophesee\py3venv\Scripts\python -m pip install -r MV_SDK_SRC_DIR\utils\python\requirements_openeb.txt -r MV_SDK_SRC_DIR\utils\python\requirements_sdk_advanced.txt

Optionally, you can run the activate command (C:\tmp\prophesee\py3venv\Scripts\activate) to modify your shell’s environment variables, setting the virtual environment’s Python interpreter and scripts as the default for your current session. This allows you to use simple commands like python without needing to specify the full path each time.

For simplicity, throughout the documentation of the Code Samples, we will assume the python command refers to the interpreter within the activated virtual environment.

Note

You can also use anaconda to install Python and conda to manage your Python packages, but be sure to use a Python version that we support. You will need to adapt the library installation steps accordingly and use conda whenever we use pip.

In addition, check that conda PYTHONPATH contains the aforementioned PATH. For example for Python 3.9:

%USERPROFILE%\AppData\Local\Programs\Python\Python39
%USERPROFILE%\AppData\Local\Programs\Python\Python39\Scripts
%USERPROFILE%\AppData\Local\Microsoft\WindowsApps

If not, add them. For example with sys.path.append() method of python module sys:

import sys
print(sys.path)
# Add %USERPROFILE%\AppData\Local\Programs\Python\Python39 to PYTHONPATH if the output of print(sys.path) does not mention it.
sys.path.append("%USERPROFILE%\AppData\Local\Programs\Python\Python39")

In this documentation, we chose to use pip as a package manager.

Prerequisites for the CV3D module

To use the CV3D module, you need to install a third-party Sophus library that is required to handle geometric transformation problems:

  • Clone the Sophus repository:

    git clone https://github.com/strasdat/Sophus.git
    
  • Go to the Sophus directory:

    cd Sophus
    
  • As of February 2024, there is a bug in Sophus repo preventing to compile on Windows, so you should check-out a specific commit as a workaround:

    git checkout e10eb6e00cecc3cbeebb893f8a739120de151156
    
  • Create and open the build directory

    mkdir build && cd build
    
  • Create a directory where Sophus will be installed (make sure you have the write permission in that directory):

    mkdir <sophus_install_path>
    
  • Compile and install (note that the value passed to the parameter -DCMAKE_TOOLCHAIN_FILE must be an absolute path, not a relative one):

    cmake .. -DCMAKE_TOOLCHAIN_FILE=<VCPKG_SRC_DIR>\scripts\buildsystems\vcpkg.cmake -DCMAKE_INSTALL_PREFIX=<sophus_install_path> -DSOPHUS_USE_BASIC_LOGGING=ON
    cmake --build . --config Release
    cmake --build . --target install
    

Prerequisites for the ML module

If you have some Nvidia hardware with GPUs, you can optionally install CUDA and cuDNN to leverage them with PyTorch and LibTorch. Make sure that you install a version of CUDA that is compatible with your GPUs by checking Nvidia compatibility page.

Note

At the moment, we don’t support OpenCL and AMD GPUs.

LibTorch for C++

To compile and run the ML samples that leverage the Torch library, you need LibTorch (PyTorch’s C++ frontend):

Prerequisites for standalone apps

To be able to compile Metavision Studio, you need to install NodeJS by downloading and running NodeJS 16.18.1 installer

Compilation

By now, you should have downloaded the source code from the “Downloading the Source Code” section. Let’s proceed with the compilation steps.

Follow one of the next sections depending of the tool you chose: CMake or MS Visual Studio.

Compilation using CMake

Open a command prompt and follow those steps:

  1. Open the MV_SDK_SRC_DIR directory

cd MV_SDK_SRC_DIR
  1. Create and open the build directory:

mkdir build && cd build
  1. Generate the solution using CMake (note that -DCMAKE_TOOLCHAIN_FILE must be absolute path, not a relative one):

cmake .. -A x64 -DCMAKE_BUILD_TYPE=Release -DCMAKE_TOOLCHAIN_FILE=<MV_SDK_SRC_DIR>\cmake\toolchains\vcpkg.cmake -DVCPKG_DIRECTORY=<VCPKG_SRC_DIR> -DBUILD_TESTING=OFF -DUSE_SOPHUS=ON -DSophus_DIR=<SOPHUS_DIR_PATH>\share\sophus\cmake -DUSE_TORCH=ON -DTorch_DIR=<LIBTORCH_DIR_PATH>\share\cmake\Torch

you can adapt this command depending on the module you choose to install:

  • to skip the compilation of the CV3D module, remove the Sophus options

  • to skip the compilation of the ML module, remove the Torch options

  • to skip the compilation of Metavision Studio, add -DCOMPILE_METAVISION_STUDIO=OFF

  1. Compile:

cmake --build . --config Release --parallel 4

Once the compilation is done, you have two options: you can choose to work directly from the build folder or you can deploy the SDK files (applications, samples, libraries etc.) in a directory of your choice.

  • Option 1 - working from build folder

    • To use SDK directly from the build folder, you need to update some environment variables using this script:

      utils\scripts\setup_env.bat
      
  • Option 2 - deploying in a directory of your choice

    • To deploy SDK in the default folder (C:\Program Files\Prophesee), execute this command (your console should be launched as an administrator):

      cmake --build . --config Release --target install
      
    • To deploy SDK in another folder, you should generate the solution again (step 3 above) with the additional variable CMAKE_INSTALL_PREFIX having the value of your target folder (SDK_PRO_INSTALL_DIR).

      Similarly, to specify where the Python packages will be deployed (PYTHON3_PACKAGES_INSTALL_DIR), you should use the PYTHON3_SITE_PACKAGES variable.

      Here is an example of a command customizing those two folders:

      cmake .. -A x64 -DCMAKE_TOOLCHAIN_FILE=<MV_SDK_SRC_DIR>\cmake\toolchains\vcpkg.cmake -DVCPKG_DIRECTORY=<VCPKG_SRC_DIR> -DCMAKE_INSTALL_PREFIX=<SDK_PRO_INSTALL_DIR> -DPYTHON3_SITE_PACKAGES=<PYTHON3_PACKAGES_INSTALL_DIR> -DBUILD_TESTING=OFF -DUSE_SOPHUS=ON -DSophus_DIR=<SOPHUS_DIR_PATH>\share\sophus\cmake -DUSE_TORCH=ON -DTorch_DIR=<LIBTORCH_DIR_PATH>\share\cmake\Torch
      

      After this command, you should launch the actual compilation and installation of SDK (your console should be launched as an administrator):

      cmake --build . --config Release --parallel 4
      cmake --build . --config Release --target install
      
    • You also need to manually edit some environment variables:

      • append <SDK_PRO_INSTALL_DIR>\bin to PATH (C:\Program Files\Prophesee\bin if you used default configuration)

      • append <SDK_PRO_INSTALL_DIR>\lib\metavision\hal\plugins to MV_HAL_PLUGIN_PATH (C:\Program Files\Prophesee\lib\metavision\hal\plugins if you used default configuration)

      • append <SDK_PRO_INSTALL_DIR>\lib\hdf5\plugin to HDF5_PLUGIN_PATH (C:\Program Files\Prophesee\lib\hdf5\plugin if you used default configuration)

      • append <PYTHON3_PACKAGES_INSTALL_DIR> to PYTHONPATH (not needed if you used default configuration)

Compilation using MS Visual Studio

Open a command prompt and follow those steps:

  1. Open the MV_SDK_SRC_DIR directory

cd MV_SDK_SRC_DIR
  1. Create and open the build directory:

mkdir build && cd build
  1. Generate the Visual Studio files using CMake (adapt the command to your Visual Studio version and note that the value passed to the parameter -DCMAKE_TOOLCHAIN_FILE must be an absolute path, not a relative one):

cmake .. -G "Visual Studio 17 2022" -A x64 -DCMAKE_BUILD_TYPE=Release -DCMAKE_TOOLCHAIN_FILE=<MV_SDK_SRC_DIR>\cmake\toolchains\vcpkg.cmake -DVCPKG_DIRECTORY=<VCPKG_SRC_DIR> -DBUILD_TESTING=OFF -DUSE_SOPHUS=ON -DSophus_DIR=<SOPHUS_DIR_PATH>\share\sophus\cmake -DUSE_TORCH=ON -DTorch_DIR=<LIBTORCH_DIR_PATH>\share\cmake\Torch
  1. Open the solution file metavision.sln, select the Release configuration and build the ALL_BUILD project.

Once the compilation is done, you have two options: you can choose to work directly from the build folder or you can deploy the SDK files (applications, samples, libraries etc.) in a directory of your choice.

  • Option 1 - working from build folder

    • To use SDK directly from the build folder, you need to update the environment variables as done in this script:

      utils\scripts\setup_env.bat
      
  • Option 2 - deploying SDK

    • To deploy SDK, you need to build the INSTALL project. By default, files will be deployed in C:\Program Files\Prophesee

Camera Plugins

Prophesee camera plugin is included in SDK, but you need to install the drivers for the cameras to be available on Windows. To do so, follow this procedure:

  • download wdi-simple.exe from our file server

  • execute the following commands in a Command Prompt launched as an administrator:

    wdi-simple.exe -n "EVK" -m "Prophesee" -v 0x04b4 -p 0x00f4
    wdi-simple.exe -n "EVK" -m "Prophesee" -v 0x04b4 -p 0x00f5
    wdi-simple.exe -n "EVK" -m "Prophesee" -v 0x04b4 -p 0x00f3
    

Note

In some cases, the installation of the drivers fails with a message similar to libwdi:warning [wdi_prepare_driver] could not sign cat file. This is generally a consequence of the security policies applied by your IT department. If you are in that situation, check our FAQ entry covering that topic.

Note

If your EVK is listed in the Device Manager, but the Properties tab shows a message similar to No drivers are installed for this device, check the FAQ entry about this driver issue.

If you own an EVK2 or an RDK2, there are a few additional steps to complete.

First, check in your device manager that you have the three following interfaces when your camera is connected: CDC NCM; EVK2; fastboot, displayed as below with a warning sign (from left to right, picture 1). If not, uninstall the device already installed as shown in picture 2 and 3 (generally the already installed device is, either EVK2 if you connect an EVK2 device or fastboot if you connect an RDK2 device).

pic1 pic2 pic3

Kindly note that you should repeat this uninstall operation until your device (EVK2/fastboot) is not recognized anymore and appears in other devices with a warning sign.

Now, you should install the relevant driver for each of the three interfaces (EVKv2, CDC-NCM and FastbootInterface).

To do so, follow those steps for each interface:

  • find out the name of interface by checking the Device Manager as shown in the picture below:

    pic4 pic5

    For example, we can see on the right picture that the interface number is 03.

  • install the relevant driver with the following command launched as an administrator:

    wdi-simple.exe -n "EVK" -m "Prophesee" -v 0x03fd -p 0x5832 -i <INTERFACE_NUMBER>
    

If you are using a third-party camera, you need to follow the instructions provided by the camera vendor to install the driver and the camera plugin. Make sure that you reference the location of the plugin in the MV_HAL_PLUGIN_PATH environment variable.

Running tests

Running the test suite is a sure-fire way to ensure you did everything well with your compilation and installation process. The more modules you add the more tests will be run when you do this step.

  • Download the files necessary and click on the Download All button to retrieve an archive of all the files necessary to run the tests. Please be aware that the archive you’ll receive is approximately 5.4 Gb in size.

  • Extract and put the contents of this archive into <MV_SDK_SRC_DIR>. For instance, the correct path of sequence gen31_timer.raw should be <MV_SDK_SRC_DIR>/datasets/openeb/gen31_timer.raw.

  • To run the test suite you need to reconfigure your build environment using CMake and to recompile. Make sure that all your pro modules were properly configured.

  • Compilation using only CMake

    1. Regenerate the build using CMake (note that -DCMAKE_TOOLCHAIN_FILE must be absolute path, not a relative one):

    cd <MV_SDK_SRC_DIR>/build
    cmake .. -A x64 -DCMAKE_TOOLCHAIN_FILE=<MV_SDK_SRC_DIR>\cmake\toolchains\vcpkg.cmake -DVCPKG_DIRECTORY=<VCPKG_SRC_DIR> -DBUILD_TESTING=ON
    
    1. Compile:

    cmake --build . --config Release --parallel 4
    
  • Compilation using CMake and MS Visual Studio

    1. Generate the Visual Studio files using CMake (adapt the command to your Visual Studio version and note that the value passed to the parameter -DCMAKE_TOOLCHAIN_FILE must be an absolute path, not a relative one.):

    cmake .. -G "Visual Studio 17 2022" -A x64 -DCMAKE_TOOLCHAIN_FILE=<MV_SDK_SRC_DIR>\cmake\toolchains\vcpkg.cmake -DVCPKG_DIRECTORY=<VCPKG_SRC_DIR> -DBUILD_TESTING=ON
    
    1. Open the solution file metavision.sln, select the Release configuration and build the ALL_BUILD project.

  • Running the test suite (after making sure you launched the script utils\scripts\setup_env.bat mentioned before):

    ctest -C Release
    

Get started!

You are now ready to use Metavision SDK. The best way to start getting familiar with the event-based technology is to open an event-based camera with Metavision Studio to begin data collection and visualization. You can choose to dive directly in the SDK by following a getting started guide or looking at a Code Sample.